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CSceneCondition Class Reference

Base scene condition structure. More...

#include <src/level/scene_conditions.h>

Inheritance diagram for CSceneCondition:
Inheritance graph
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Public Member Functions

void Read (CLevelParserLine *line) override
 Read from line in scene file. More...
 
bool Check ()
 Checks if this condition is met. More...
 
- Public Member Functions inherited from CObjectCondition
bool CheckForObject (CObject *obj)
 Checks if this condition is met. More...
 

Public Attributes

int min = 1
 
int max = 9999
 
- Public Attributes inherited from CObjectCondition
Math::Vector pos = Math::Vector(0.0f, 0.0f, 0.0f)*g_unit
 
float dist = 8.0f*g_unit
 
ObjectType type = OBJECT_NULL
 
float powermin = -1
 
float powermax = 100
 
ToolType tool = ToolType::Other
 
DriveType drive = DriveType::Other
 
bool countTransported = true
 
int team = 0
 

Protected Member Functions

int CountObjects ()
 Count all object matching the conditions. More...
 

Detailed Description

Base scene condition structure.

Member Function Documentation

◆ Read()

void CSceneCondition::Read ( CLevelParserLine line)
overridevirtual

Read from line in scene file.

Reimplemented from CObjectCondition.

Reimplemented in CAudioChangeCondition, and CSceneEndCondition.

◆ Check()

bool CSceneCondition::Check ( )

Checks if this condition is met.

◆ CountObjects()

int CSceneCondition::CountObjects ( )
protected

Count all object matching the conditions.


The documentation for this class was generated from the following files: